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In
training, games are commonly used to supplement traditional
lecture-based or online delivery of information. Marc Prensky,
explains, “In most cases, digital game-based learning
is not designed to do an entire training or teaching job alone.”
The role of games is primarily to reinforce the understanding
of presented material and to add variety in training. According
to Prensky, in addition to being able to support a variety
of learning styles, games reinforce learning through their
ability to offer immediate feedback to learners and a mechanism
for instructional coaching and mentoring.
Similarly, a 1996 study reporting on the use of games among
various organizations in England, found that games are generally
used to break up a training session, to initiate a learning
event, or to conclude a learning event. According to report
authors Gilgeous and D’Cruz, organizations use games
in training to
* help instructors maintain participant interest
* relay concepts
* make the training more enjoyable and fun.
It’s important to note that even though this study
was a general assessment of the use of games in business training
(and not specific to computer based or online training), it
suggests reasons as to why games are readily used in the development
and implementation of business training programs.
Many online games use a format based on familiar and popular
games, such as Jeopardy, Wheel of Fortune, Trivia Pursuit,
and Concentration. These items can be developed in-house,
outsourced to a variety of training software providers, or
located online.
The Gilgeous and D’Cruz study also reported a higher
frequency of in-house developed games as opposed to off-the-shelf
products. An obvious advantage to this development method
is the ability to customize information to a particular organization.
However, the design, development, and implementation of self-developed
games for business training can require large amounts of time
and incur considerable costs.
Therefore, many companies still find value in outsourcing
games for their training programs, even though those games
may lack personal customization. Examples off-the-shelf game
providers include Ninth House, Havas, SimuLearn, and Think3.
As the market for computer-based business training games grows,
demand should open this industry to new competition.
How
Real Do They Play? | Play
games online safely | Intro
to Online Training Games |
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